Mobile App Development for iOS & Android
One codebase, both stores, and a release process that does not depend on one person's laptop.
Native-quality apps from one codebase in Flutter or React Native, including store submission, release builds and staged distribution to your testers.
What we do
Mobile Apps iOS & Android
We build in Flutter or React Native depending on what the app has to do. Device hardware, offline behaviour and animation load usually decide it, not preference. If a feature genuinely needs native code, we write the native part rather than working around it.
The parts that get skipped are the parts we treat as scope: offline and poor-connection behaviour, background sync, push notifications, deep links, and what the app does when the API is down.
Release engineering is included. Signing, versioning, staged distribution to your testers and store submission are set up as a repeatable pipeline, with the credentials held by you.
Mobile Apps iOS & Android
What you get
One codebase shipping to both the App Store and Google Play
Offline and poor-connection behaviour defined per screen, not left to chance
Push notifications, deep links and in-app update handling
Signed release builds and staged distribution to your testers
Store submission, listing assets and the release pipeline handed to your team
Our Expertise
Typical stack
How we work
How a project starts, and how it is priced
Tell Us The Problem
Reach us by email or WhatsApp and describe what is broken or what you want built. We reply with our reading of the problem and the options.
Get Scope And Price
You receive a written scope, a timeline and a fixed price, including what is explicitly not included. No surprise line items later.
We Build And Hand Over
We deliver on the agreed timeline, with documentation and a working deployment. You can keep us on for support, or take it in-house.
How pricing works
The price follows the scope. Once we understand the problem, you receive a written quotation that states what is included, what is explicitly not included, the timeline and the price.
If something outside that scope turns up during the work, we write it down and tell you before anything changes. Extra work is quoted separately and only starts once you agree to it.
You can also stop after the quotation. Reading our scope does not commit you to building with us.
FAQ
Questions buyers ask us
How much does mobile app development cost?
It depends on the number of screens, what the app has to do offline, which device features it uses and which systems it connects to. Describe the app by email or WhatsApp and you receive a written scope with a fixed price, before anything is built.
How long does it take to build an app?
The timeline is part of the written quotation. Store review is the one step nobody controls: Apple and Google review every release on their own schedule, so it is planned into the timeline rather than treated as a surprise.
Who owns the app, the code and the store accounts?
The store accounts and signing credentials are held by you, and the release pipeline is handed to your team. Ownership of the source code is agreed in the quotation before work starts, so it is settled before the first screen is built.
What happens after the app is in the stores?
Apps need updates as iOS and Android change. You can keep us on through managed service for monitoring, releases, fixes and a monthly change budget, or your team takes over with the release pipeline we set up.
Flutter or React Native?
We decide per app, not by preference. Device hardware, offline behaviour and animation load usually settle it. Both ship one codebase to the App Store and Google Play, and if a feature genuinely needs native code, we write that part natively.
Start with one conversation
Describe the problem and you get our reading of it, a scope and a price. If we are not the right fit, we will say so.




